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Unity is a user-friendly development environment for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity is the tool that was used by Unity Technologies to create their game Gooball, which is available from Ambrosia Software.

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2008-07-25 18:09 Back to release list
2.1

MMO 게임 관련 기능과 같은 대형 세계에서 스트리밍 수요 자산 묶음 여러 stitchable 지형을 스트리밍으로 추가했다. 절차적 애니메이션 및 API 장비가 추가되었습니다. 동적 그림자와 프로젝터 지금도 지형 영향을 미칩니다. 단위 카메라 쉐이더 대체 구현했다. 에디터는 이제 완전한 실행 취소 및 재실행. 완벽하게 사용자 정의 편집기 창을 지금 만들 수있습니다. 스크립팅 API를 단결의 자산 수입 파이프라인에 연결이 추가되었습니다. 다양한 성능 향상, 사소한 기능 향상 및 버그수정도 추가되었습니다.
Tags: Major feature enhancements
MMO related features were added, such as streaming asset bundles and multiple stitchable terrains for streaming in large worlds on-demand. A procedural animation and rigging API was added. Dynamic shadows and projectors now also affect terrains. Per-camera shader replacements were implemented. The editor now has complete undo and redo. Completely custom editor windows can now be created. A scripting API has been added to hook into Unity's asset import pipeline. Various performance improvements, minor feature enhancements, and bugfixes have also been added.

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