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JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.

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2010-10-05 08:28 Back to release list
3.4

터치 스크린 및 사운드 지원은 MIDP에 추가되었습니다. 영구 저장소에 게임 정보를 저장하기위한 새로운 API가 추가되었습니다. 최소한의 게임의 뼈대를 생성하는 스크립트를 만들었습니다. 게임 창이 이제 모든 창을 사용하여 initEngineComponent에 포함된 수 있습니다. 새로운 방법은 지금 예약 이미지를 회전 defineImageRotated 수 있습니다. 레벨 선택 화면에 대한 어떤 지원이 추가되었습니다. 이미지 로딩이 개선 되었음 : 이미지는 이제 파일과 URL에서 로드될 수 있습니다. 버그수정이 drawPolygon에 수정 프로그램을 포함, MIDPImage.scale, setBGImage, setPFWrap, 프레임이 빠지면, 그리고 종료 후 애플릿 정리.
Tags: Minor feature enhancements, Minor bugfixes
Touch screen and sound support were added to MIDP. A new API for saving game information to a persistent store was added. A script for generating a minimal game skeleton was created. A game window can now be embedded in any window using initEngineComponent. A new method defineImageRotated now enables pre-rotated images. Some support for level select screens was added. Image loading was improved: images can now be loaded from files and URLs. Bugfixes include fixes in drawPolygon, MIDPImage.scale, setBGImage, setPFWrap, frame skipping, and applet cleanup after exit.

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