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The Simulus Game Engine is a cross-platform,
flexible, and easy-to-use game engine. It is
capable of running on Windows and Linux and can
support multiple APIs for rendering, audio, etc.
It is built to be as flexible as possible to the
advanced programmer while still maintaining ease
of use for the beginning programmer. File formats
are XML-based. It currently supports OpenGL
rendering with meshes, lighting, texturing,
scenes, cameras, and sprites.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2005-06-01 23:56
0.1 RC1

Tags: Initial freshmeat announcement

Project Resources