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Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a game engine for playing Doom levels, which runs on both Windows and Linux/Unix systems. It uses the SDL graphics library. PrBoom a very faithful Doom port, with great effort taken to be compatible with as many original Doom levels and demos as possible.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-10-15 15:16
2.4.6

개선 및 속도 업 렌더링 코드가 만들어졌다. 버그가 수정되었습니다.
Tags: Minor bugfixes
Improvements and speed-ups were made in the
rendering code. Bugs were fixed.

2006-08-13 08:46
2.4.5

소프트웨어 및 OpenGL 렌더 러 지금은 같은 프로그램에 내장되어있습니다 런타임에서 선택하실 수있습니다. 최근에 충돌했을 때 큰 수준의 경기를 절약 도입 해결되었습니다. 다른 잡다한 기능이 향상되었다.
Tags: Major feature enhancements
Software and OpenGL renderers are now built into
the same program, and can be selected at runtime.
A recently-introduced crash when saving the game
at some big levels was fixed. Other miscellaneous
feature enhancements were made.

2006-07-31 00:31
2.4.4

이 릴리스에는 여러 가지 제한이 최대 수준에 영향을 미치는 크기를 증가시킵니다. 또한 automap 몇 가지 사소한 기능 향상, 데모를 지원하는 높은 해상도를 지원, OpenGL을 수정 개선하고 몇 가지 충돌에 대한 수정.
Tags: Major feature enhancements
This release increases various limits affecting maximum level size. There are also several minor enhancements to the automap, demo support, improved higher resolution support, OpenGL fixes, and fixes for some possible crashes.

2006-07-23 19:12
2.4.3

높은 해상도에서 성능이 향상되었습니다. 이젠 괜찮 gcc가 4.1와 함께 작동합니다. 또한, Mac OS X에서 일부 개선뿐만 아니라, 코드를 정리합니다.
Tags: Minor feature enhancements
Performance at higher resolutions has been improved. It now works okay with gcc 4.1. There are also some improvements on Mac OS X, as well as code cleanups.

2006-07-16 21:07
2.4.2

이 릴리스에는 디스플레이 코드와 버그 수정을 향상시킵니다.
Tags: Minor feature enhancements
This release improves the display code and fixes
bugs.

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